Input

Keys

Playfield

Set

ColumnStart

to

-1

to center the stage with your settings

Upscroll

Colours

A:

A:

A:

Colour# Colours

You can then use the number of the input to represent a colour in

Lane Patterns

A:

A:

A:

A:

A:

A:

A:

A:

A:

ColourLight# Colours

You can then use the number of the input to represent a colour in

Lane Patterns

Paths

NoteImage Paths

You can then use the number of the input to represent a path in

Lane Patterns

NoteImageH Paths

You can then use the number of the input to represent a path in

Lane Patterns

NoteImageL Paths

You can then use the number of the input to represent a path in

Lane Patterns

NoteImageT Paths

You can then use the number of the input to represent a path in

Lane Patterns

KeyImage Paths

You can then use the number of the input to represent a path in

Lane Patterns

KeyImageD Paths

You can then use the number of the input to represent a path in

Lane Patterns

Lane Patterns

Use numbers from earlier defined

path inputs

and

colour inputs

to represent a pattern, E.g.

1213121

Enter your monitor width and height when playfield centering is enabled.

Output