Catch the Beat
Catcher & Interface
Animation name:
fruit-catcher-idle-{n}.png
This element is the catcher state when doing nothing or catching objects
This should face towards the right.
The first 16 pixels at the top should be transparent.
The width should cover two fruits at a Circle Size of 0.

Animation name:
fruit-catcher-fail-{n}.png
This element is the “missed” catcher state.
This overrides
fruit-catcher-kiai.png
if a fruit or drop/droplet is missed during kiai time.This should face towards the right.

Animation name:
fruit-catcher-kiai-{n}.png
This element is the catcher state during kiai time.
fruit-catcher-fail.png
will override this if a fruit or drop/droplet is missed during kiai time.This should face towards the right.

Beatmap Skinnable if the player skin is using v2.2-.
Animation name:
fruit-ryuuta-{n}.png
This should face towards the right.

To have multiple combobursts, use:
comboburst-fruits-{n}.png
.- One of the images in the set will be appear when a combo milestone is met.
On v2.2-,
comboburst.png
will be used instead.osu!catch-specific combobursts
This can be disabled in the options.
This should face towards the right.

Fruits
This element is shown first.
This element is used for the hyperdash outline.
Tinting depends on the fruit’s combo colour.

This element is shown first; overlaying
fruit-pear.png
.

This element is shown second.
This element is used for the hyperdash outline.
Tinting depends on the fruit’s combo colour.

This element is shown second; overlaying
fruit-grapes.png
.

This element is shown third.
This element is used for the hyperdash outline.
Tinting depends on the fruit’s combo colour.

This element is shown third; overlaying
fruit-apple.png
.

Can be animated, but only the zeroth frame will be used.
- Animation name:
fruit-orange-{n}.png
- Animation name:
This element is shown fourth (last).
This element is used for the hyperdash outline.
Tinting depends on the fruit’s combo colour.
- On the ranking screen:
- Tinted orange for collected fruit
- Tinted light grey for missed fruit.
- On the ranking screen:

Can be animated, but only the zeroth frame will be used.
- Animation name:
fruit-orange-overlay-{n}.png
- Animation name:
This element is shown fourth (last); overlaying
fruit-orange.png
.

Tinted yellow.
This element is shown during a “spinner”.
This element is used for the hyperdash outline.

This element is shown during a spinner; overlaying
fruit-bananas.png
.

Can be animated, but only the zeroth frame will be used.
- Animation name:
fruit-drop-{n}.png
- Animation name:
This element is shown during a “slider”.
Tinting depends on the fruit’s combo colour.

This element is not used in the ranking screen.
This element is shown during a “slider”; overlaying
fruit-drop.png
