Sounds

Gameplay Countdown

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
count.wav All X ? normal centre
  • This replaces the count{n}s sounds (if one sound is wanted).

  • This is also the metronome for the Target Practice mod.

count1s.wav All X ? normal centre
count2s.wav All X ? normal centre
count3s.wav All X ? normal centre
gos.wav All X ? normal centre
readys.wav All X ? normal centre

Gameplay Game Screens

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
applause.wav All X ? normal centre
  • The sound is played on the ranking screen after clearing a map.

  • Should be formatted as .mp3 or .ogg in beatmaps aiming for rank.

pause-loop.wav All X ? normal centre
  • The sound is played when the game is paused.

  • This sound is looped.

  • Fades out when the client loses focus.

Gameplay Playfield

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
comboburst.wav All X ? normal centre

Achieving a combo milestone

combobreak.wav All X ? normal centre

Breaking a combo of 20 or more

failsound.wav All X ? normal centre

Failing a map at any point

  • Not intended to last longer than the fail animation (about 5 seconds).

  • Using a long audio track will impact the game client’s performance, as it is loaded each time you play a beatmap, even if you never fail. It isn’t supposed to be bigger than a few kilobytes.

sectionpass.wav All X ? normal centre

Halfway through a break with high HP remaining

sectionfail.wav All X ? normal centre

Halfway through a break with low HP remaining

Hitsounds - Drum

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
drum-hitnormal.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins:

drum-hitclap.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins:

drum-hitfinish.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins:

drum-hitwhistle.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins:

drum-slidertick.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins:

drum-sliderslide.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins:

  • Looped

drum-sliderwhistle.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins:

  • Looped

Hitsounds - Nightcore

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
nightcore-kick.wav All X ? normal centre
  • These sounds play on top of the song when the Nightcore mod is enabled. In 4/4 time:

  • is played on beats 1 and 3

nightcore-clap.wav All X ? normal centre
  • These sounds play on top of the song when the Nightcore mod is enabled. In 4/4 time:

  • is played on beats 2 and 4

nightcore-hat.wav All X ? normal centre
  • These sounds play on top of the song when the Nightcore mod is enabled. In 4/4 time:

  • is played on every odd quaver, but only if the slider tick rate of the beatmap is a multiple of 2

nightcore-finish.wav All X ? normal centre
  • These sounds play on top of the song when the Nightcore mod is enabled. In 4/4 time:

  • is played on the first beat of every 4 measures, unless that barline is omitted by a timing point

Hitsounds - Normal

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
normal-hitnormal.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

normal-hitclap.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

normal-hitfinish.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

normal-hitwhistle.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

normal-slidertick.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

normal-sliderslide.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

  • Looped

normal-sliderwhistle.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

  • Looped

Hitsounds - Soft

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
soft-hitnormal.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

soft-hitclap.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

soft-hitfinish.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

soft-hitwhistle.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

soft-slidertick.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

soft-sliderslide.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

  • Looped

soft-sliderwhistle.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

  • Looped

Hitsounds - Spinner

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
spinnerspin.wav All X ? normal centre
  • This sound is looped.

  • This sound could modulate from ~500 hz to 80000 hz.

spinnerbonus.wav All X ? normal centre

Plays everytime you get 1000 bonus points from spinning.

spinnerbonus-max.wav All X ? normal centre
  • In the Lazer client, this sound plays instead of spinnerbonus.wav if the maximum score has already been achieved on the spinner. It has no effect in osu!stable.

Hitsounds - Taiko Drum

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
taiko-drum-hitnormal.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins, and they are only played when mapped and included:

taiko-drum-hitclap.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins, and they are only played when mapped and included:

taiko-drum-hitfinish.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins, and they are only played when mapped and included:

taiko-drum-hitwhistle.wav All X ? normal centre
  • These sounds are mapped as D:C1 on beatmap skins, and they are only played when mapped and included:

Hitsounds - Taiko Normal

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
taiko-normal-hitnormal.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

taiko-normal-hitclap.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

taiko-normal-hitfinish.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

taiko-normal-hitwhistle.wav All X ? normal centre
  • These sounds are mapped as N:C1 on beatmap skins:

Hitsounds - Taiko Soft

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
taiko-soft-hitnormal.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

taiko-soft-hitclap.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

taiko-soft-hitfinish.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

taiko-soft-hitwhistle.wav All X ? normal centre
  • These sounds are mapped as S:C1 on beatmap skins:

Interface Clicks

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
back-button-click.wav All X ? normal centre

Clicking on the back button

check-on.wav All X ? normal centre

Enabling a checkbox or a mod

check-off.wav All X ? normal centre

Disabling a checkbox or a mod

click-close.wav All X ? normal centre

Closing a chat tab

click-short-confirm.wav All X ? normal centre

Clicking to confirm a button or dropdown option, opening or closing chat, switching between chat tabs, or switching groups

menuback.wav All X ? normal centre

Clicking on menu-back or returning to the previous screen

menuhit.wav All X ? normal centre

Confirming a selection that switches screens

menu-back-click.wav All X ? normal centre

Clicking on Back in the main menu

menu-direct-click.wav All X ? normal centre

Clicking on osu!direct in the main menu

menu-edit-click.wav All X ? normal centre

Clicking on Edit in the main menu

menu-exit-click.wav All X ? normal centre

Clicking on Exit in the main menu

menu-freeplay-click.wav All X ? normal centre

Clicking on Solo in the main menu

menu-multiplayer-click.wav All X ? normal centre

Clicking on Multiplayer in the main menu

menu-options-click.wav All X ? normal centre

Clicking on Options in the main menu

menu-play-click.wav All X ? normal centre

Clicking on Play in the main menu

pause-back-click.wav All X ? normal centre

Clicking Back to Menu in the pause menu

pause-continue-click.wav All X ? normal centre

Clicking Continue in the pause menu

pause-retry-click.wav All X ? normal centre

Clicking Retry in the pause menu

select-expand.wav All X ? normal centre

Switching into song selection, selecting a beatmap, opening dropdown boxes, opening chat tabs

select-difficulty.wav All X ? normal centre

Selecting a difficulty of a beatmap

shutter.wav All X ? normal centre

Taking a screenshot

Interface Drag

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
sliderbar.wav All X ? normal centre

Changing the options via a slider

whoosh.wav All X ? normal centre

Disabled as of now

Interface Hover

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
back-button-hover.wav All X ? normal centre

Hovering above the back button

click-short.wav All X ? normal centre

Hovering above all selectable boxes except beatmaps or main screen buttons

menuclick.wav All X ? normal centre

Hovering above difficulties

menu-back-hover.wav All X ? normal centre

Hovering above Back in the main menu

menu-direct-hover.wav All X ? normal centre

Hovering above osu!direct in the main menu

menu-edit-hover.wav All X ? normal centre

Hovering above Edit in the main menu

menu-exit-hover.wav All X ? normal centre

Hovering above Exit in the main menu

menu-freeplay-hover.wav All X ? normal centre

Hovering above Solo in the main menu

menu-multiplayer-hover.wav All X ? normal centre

Hovering above Multiplayer in the main menu

menu-options-hover.wav All X ? normal centre

Hovering above Options in the main menu

menu-play-hover.wav All X ? normal centre

Hovering above Play in the main menu

pause-hover.wav All X ? normal centre
pause-back-hover.wav All X ? normal centre

Hovering over Back to Menu in pause menu

pause-continue-hover.wav All X ? normal centre

Hovering over Continue in pause menu

pause-retry-hover.wav All X ? normal centre

Hovering over Retry in pause menu

Interface Keys

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
key-confirm.wav All X ? normal centre

Sending a message in chat

key-delete.wav All X ? normal centre

Deleting text in chat

key-movement.wav All X ? normal centre

Changing the text cursor position

key-press-{n}.wav All X ? normal centre

Pressing a key for chat, search, edit, etc. (n = 1/2/3/4)

Interface Main Menu

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
heartbeat.wav All X ? normal centre

When the cursor hovers over the osu! cookie in the main menu

seeya.wav All X ? normal centre

Closing the osu! client

  • For seeya.wav and welcome.wav:

  • osu!supporter is required to modify.

  • This can be disabled by unchecking osu! music theme in the options.

welcome.wav All X ? normal centre

Starting the osu! client

  • For seeya.wav and welcome.wav:

    • osu!supporter is required to modify.
    • This can be disabled by unchecking osu! music theme in the options.

Interface Metronome

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
metronomelow.wav All X ? normal centre
  • In the beatmap editor, this plays for the small white ticks; however, the beatmap editor will only use the default sounds.

  • Despite the above, this can be skinned for the offset wizard and the bananas in osu!catch (pitch goes up per caught banana).

Interface Multiplayer

Name
Versions
Animatable
Beatmap Skinnable
Blend Mode
Origin
Default Skin Asset
match-confirm.wav All X ? normal centre

All players are ready

match-join.wav All X ? normal centre

A player joins a room

match-leave.wav All X ? normal centre

A player leaves a room

match-notready.wav All X ? normal centre

A player revoked his ready signal

match-ready.wav All X ? normal centre

A player is ready to start

match-start.wav All X ? normal centre

The match is starting. Also the chat highlight sound