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Sounds

Gameplay Countdown

Name
count.wav
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  • This replaces the count{n}s sounds (if one sound is wanted).

  • This is also the metronome for the Target Practice mod.

count1s.wav
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count2s.wav
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count3s.wav
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gos.wav
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readys.wav
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Gameplay Game Screens

Name
applause.wav
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  • The sound is played on the ranking screen after clearing a map.

  • Should be formatted as .mp3 or .ogg in beatmaps aiming for rank.

pause-loop.wav
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  • The sound is played when the game is paused.

  • This sound is looped.

  • Fades out when the client loses focus.

Gameplay Playfield

Name
comboburst.wav
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Achieving a combo milestone

combobreak.wav
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Breaking a combo of 20 or more

failsound.wav
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Failing a map at any point

  • Not intended to last longer than the fail animation (about 5 seconds).

  • Using a long audio track will impact the game client’s performance, as it is loaded each time you play a beatmap, even if you never fail. It isn’t supposed to be bigger than a few kilobytes.

sectionpass.wav
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Halfway through a break with high HP remaining

sectionfail.wav
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Halfway through a break with low HP remaining

Gameplay Playfield (Lazer only)

Name
fountain-loop.wav
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Kiai fountains

  • This sound is only used in the Lazer version of the game. It has no effect in osu!(stable).

  • This sound will pause when the client loses focus.

fountain-shoot.wav
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Kiai fountains

  • This sound is only used in the Lazer version of the game. It has no effect in osu!(stable).

  • The sound is played with the fountain animation at the beginning of each kiai section in a map.

  • It will also play in the main menu when the client has focus.

Hitsounds - Drum

Name
drum-hitnormal.wav
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  • These sounds are mapped as D:C1 on beatmap skins:

drum-hitclap.wav
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  • These sounds are mapped as D:C1 on beatmap skins:

drum-hitfinish.wav
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  • These sounds are mapped as D:C1 on beatmap skins:

drum-hitwhistle.wav
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  • These sounds are mapped as D:C1 on beatmap skins:

drum-slidertick.wav
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  • These sounds are mapped as D:C1 on beatmap skins:

drum-sliderslide.wav
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  • These sounds are mapped as D:C1 on beatmap skins:

  • Looped

drum-sliderwhistle.wav
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  • These sounds are mapped as D:C1 on beatmap skins:

  • Looped

Hitsounds - Nightcore

Name
nightcore-kick.wav
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  • These sounds play on top of the song when the Nightcore mod is enabled. In 4/4 time:

  • is played on beats 1 and 3

nightcore-clap.wav
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  • These sounds play on top of the song when the Nightcore mod is enabled. In 4/4 time:

  • is played on beats 2 and 4

nightcore-hat.wav
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  • These sounds play on top of the song when the Nightcore mod is enabled. In 4/4 time:

  • is played on every odd quaver, but only if the slider tick rate of the beatmap is a multiple of 2

nightcore-finish.wav
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  • These sounds play on top of the song when the Nightcore mod is enabled. In 4/4 time:

  • is played on the first beat of every 4 measures, unless that barline is omitted by a timing point

Hitsounds - Normal

Name
normal-hitnormal.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

normal-hitclap.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

normal-hitfinish.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

normal-hitwhistle.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

normal-slidertick.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

normal-sliderslide.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

  • Looped

normal-sliderwhistle.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

  • Looped

Hitsounds - Soft

Name
soft-hitnormal.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

soft-hitclap.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

soft-hitfinish.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

soft-hitwhistle.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

soft-slidertick.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

soft-sliderslide.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

  • Looped

soft-sliderwhistle.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

  • Looped

Hitsounds - Spinner

Name
spinnerspin.wav
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  • This sound is looped.

  • This sound could modulate from ~500 hz to 80000 hz.

spinnerbonus.wav
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Plays everytime you get 1000 bonus points from spinning.

Hitsounds - Spinner (Lazer only)

Name
spinnerbonus-max.wav
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  • In the Lazer client, this sound plays instead of spinnerbonus.wav if the maximum score has already been achieved on the spinner. It has no effect in osu!stable.

Hitsounds - Taiko Drum

Name
taiko-drum-hitnormal.wav
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  • These sounds are mapped as D:C1 on beatmap skins, and they are only played when mapped and included:

taiko-drum-hitclap.wav
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  • These sounds are mapped as D:C1 on beatmap skins, and they are only played when mapped and included:

taiko-drum-hitfinish.wav
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  • These sounds are mapped as D:C1 on beatmap skins, and they are only played when mapped and included:

taiko-drum-hitwhistle.wav
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  • These sounds are mapped as D:C1 on beatmap skins, and they are only played when mapped and included:

Hitsounds - Taiko Normal

Name
taiko-normal-hitnormal.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

taiko-normal-hitclap.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

taiko-normal-hitfinish.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

taiko-normal-hitwhistle.wav
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  • These sounds are mapped as N:C1 on beatmap skins:

Hitsounds - Taiko Soft

Name
taiko-soft-hitnormal.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

taiko-soft-hitclap.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

taiko-soft-hitfinish.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

taiko-soft-hitwhistle.wav
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  • These sounds are mapped as S:C1 on beatmap skins:

Hitsounds - Taiko Strong (Lazer only)

Name
taiko-strong-hitclap.wav
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taiko-strong-hitflourish.wav
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taiko-strong-hitnormal.wav
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Interface Clicks

Name
back-button-click.wav
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Clicking on the back button

check-on.wav
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Enabling a checkbox or a mod

check-off.wav
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Disabling a checkbox or a mod

click-close.wav
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Closing a chat tab

click-short-confirm.wav
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Clicking to confirm a button or dropdown option, opening or closing chat, switching between chat tabs, or switching groups

menuback.wav
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Clicking on menu-back or returning to the previous screen

menuhit.wav
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Confirming a selection that switches screens

menu-back-click.wav
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Clicking on Back in the main menu

menu-direct-click.wav
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Clicking on osu!direct in the main menu

menu-edit-click.wav
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Clicking on Edit in the main menu

menu-exit-click.wav
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Clicking on Exit in the main menu

menu-freeplay-click.wav
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Clicking on Solo in the main menu

menu-multiplayer-click.wav
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Clicking on Multiplayer in the main menu

menu-options-click.wav
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Clicking on Options in the main menu

menu-play-click.wav
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Clicking on Play in the main menu

pause-back-click.wav
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Clicking Back to Menu in the pause menu

pause-continue-click.wav
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Clicking Continue in the pause menu

pause-retry-click.wav
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Clicking Retry in the pause menu

select-expand.wav
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Switching into song selection, selecting a beatmap, opening dropdown boxes, opening chat tabs

select-difficulty.wav
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Selecting a difficulty of a beatmap

shutter.wav
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Taking a screenshot

Interface Drag

Name
sliderbar.wav
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Changing the options via a slider

whoosh.wav
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Disabled as of now

Interface Hover

Name
back-button-hover.wav
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Hovering above the back button

click-short.wav
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Hovering above all selectable boxes except beatmaps or main screen buttons

menuclick.wav
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Hovering above difficulties

menu-back-hover.wav
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Hovering above Back in the main menu

menu-direct-hover.wav
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Hovering above osu!direct in the main menu

menu-edit-hover.wav
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Hovering above Edit in the main menu

menu-exit-hover.wav
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Hovering above Exit in the main menu

menu-freeplay-hover.wav
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Hovering above Solo in the main menu

menu-multiplayer-hover.wav
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Hovering above Multiplayer in the main menu

menu-options-hover.wav
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Hovering above Options in the main menu

menu-play-hover.wav
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Hovering above Play in the main menu

pause-hover.wav
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pause-back-hover.wav
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Hovering over Back to Menu in pause menu

pause-continue-hover.wav
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Hovering over Continue in pause menu

pause-retry-hover.wav
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Hovering over Retry in pause menu

Interface Keys

Name
key-confirm.wav
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Sending a message in chat

key-delete.wav
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Deleting text in chat

key-movement.wav
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Changing the text cursor position

key-press-{n}.wav
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Pressing a key for chat, search, edit, etc. (n = 1/2/3/4)

Interface Main Menu

Name
heartbeat.wav
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When the cursor hovers over the osu! cookie in the main menu

seeya.wav
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Closing the osu! client

  • For seeya.wav and welcome.wav:

  • osu!supporter is required to modify.

  • This can be disabled by unchecking osu! music theme in the options.

welcome.wav
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Starting the osu! client

  • For seeya.wav and welcome.wav:

    • osu!supporter is required to modify.
    • This can be disabled by unchecking osu! music theme in the options.

Interface Metronome

Name
metronomelow.wav
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  • In the beatmap editor, this plays for the small white ticks; however, the beatmap editor will only use the default sounds.

  • Despite the above, this can be skinned for the offset wizard and the bananas in osu!catch (pitch goes up per caught banana).

Interface Multiplayer

Name
match-confirm.wav
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All players are ready

match-join.wav
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A player joins a room

match-leave.wav
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A player leaves a room

match-notready.wav
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A player revoked his ready signal

match-ready.wav
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A player is ready to start

match-start.wav
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The match is starting. Also the chat highlight sound

Results Screen (Lazer only)

Name
rank-up.wav
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Gaining a higher rank

rank-down.wav
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Dropping to a lower rank

applause-{g}.wav
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Dropping to a lower rank

  • {g} can be replaced with the letter grades S, A, B, C, or D.

  • You cannot play any sounds for the letter grade F, because the result screen is never reached when you fail.